Dnd Actions Cheat Sheet

Dnd Actions Cheat Sheet - You can also interact with one object or feature of the environment for free. You can move at any time during your turn (before, after, or during actions). Combat actions each turn you get 1 move and 1 other action. On a success, you may knock the target. Swing a sword, fire an arrow, etc. Make a strength (athletics) check opposed by either a strength (athletics) or dexterity (acrobatics) check. Move up to your move speed. Choose a spell and cast it. Can’t require spell completion trigger. You may take up to 1 bonus action if you have an ability that specifies the context of a.

You can move at any time during your turn (before, after, or during actions). You may take up to 1 bonus action if you have an ability that specifies the context of a. Move up to your move speed. Characters with natural abilities, talents, or magical aids have modifiers which increase the. Can’t require spell completion trigger. Make a strength (athletics) check opposed by either a strength (athletics) or dexterity (acrobatics) check. You can also interact with one object or feature of the environment for free. On a success, you may knock the target. Choose a spell and cast it. Combat actions each turn you get 1 move and 1 other action.

You can move at any time during your turn (before, after, or during actions). Combat actions each turn you get 1 move and 1 other action. On a success, you may knock the target. Swing a sword, fire an arrow, etc. Make a strength (athletics) check opposed by either a strength (athletics) or dexterity (acrobatics) check. Can’t require spell completion trigger. Choose a spell and cast it. You may take up to 1 bonus action if you have an ability that specifies the context of a. Characters with natural abilities, talents, or magical aids have modifiers which increase the. You can also interact with one object or feature of the environment for free.

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You Can Also Interact With One Object Or Feature Of The Environment For Free.

Characters with natural abilities, talents, or magical aids have modifiers which increase the. You can move at any time during your turn (before, after, or during actions). Move up to your move speed. Combat actions each turn you get 1 move and 1 other action.

Make A Strength (Athletics) Check Opposed By Either A Strength (Athletics) Or Dexterity (Acrobatics) Check.

You may take up to 1 bonus action if you have an ability that specifies the context of a. On a success, you may knock the target. Can’t require spell completion trigger. Choose a spell and cast it.

Swing A Sword, Fire An Arrow, Etc.

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